Capital Punishment: choose a circuit for the instrument
Use five saturation characters to develop bass, drums and texture layers, with Tone and Mix shaping how the colour joins the source.

Start with an instrument, not a distortion amount
A saturation choice becomes easier when the source has a specific need. A bass guitar may need an upper edge, a drum room may need a more insistent body, or a synth texture may need a less polished surface. Capital Punishment provides five circuit styles with a direct set of Style, Drive, Tone, Mix, Output and Bypass controls.
Choose a short phrase that contains the source's natural variation. Include soft and hard bass notes, a room hit followed by its decay, or a synth chord that changes register. That lets you hear how the colour responds rather than judging a single impressive moment.
Five styles, with a real level comparison
BLOOM uses a triode-style path, CURRENT a pentode-style path, FRAME a discrete and transformer path, OXIDE valve and tape behaviour, and IRON a germanium-oriented path. Those architectures offer useful starting directions. They do not establish that one circuit always belongs on one instrument.
Wet gain compensation is always active. There is no separate Match switch to enable, and no additional Safety or Quality control to follow from older descriptions. Compensation makes comparison easier, but use Output to judge the real phrase at a similar loudness. Drive still changes the colour and dynamics.
Workflow one: make a bass part speak
Use the bass in context with the kick and an instrument occupying the midrange. A useful edge should make the notes clearer without taking over that space.
- Keep Mix low enough to retain the original foundation and audition the styles with restrained Drive.
- Choose the style whose response helps the attack or sustain you want to hear, then increase Drive in small moves.
- Adjust Tone while checking both the lowest and highest notes of the phrase.
- Trim Output and compare Bypass with the whole rhythm section playing.
IRON's Tone path includes high-pass behaviour, so a brighter impression can also change the low-frequency balance. If the bass loses its anchor, revisit Tone and Mix before adding more weight elsewhere. Listen for notes becoming more consistent rather than assuming more harmonics always mean better translation.
Workflow two: turn a drum room into an arrangement layer
A room or overhead track can provide excitement beneath a more direct kit. Keep that role separate from the close hits.
- Begin with the direct kit already balanced and bring the room into Capital Punishment.
- Audition the styles on the room's decay as well as its first hit. Raise Drive until the layer develops the texture you want.
- Use Tone to manage how much cymbal brightness and low room bloom accompany it.
- Set Mix and the track level so the coloured room supports the groove. Recheck fills and quiet gaps.
Stop if the layer makes every space equally loud or turns the cymbals into the main event. A smaller contribution can preserve the sense of a room becoming excited while the close drums keep their articulation.
A creative use: a colour that arrives only on the answer
Duplicate a short guitar, vocal texture or synth phrase in the host and process the copy more strongly. Bring that layer up only on the phrase's answering notes or at the end of a section. The contrast can make a repeated motif develop without changing the main sound.
Use editing or host automation to control the entrance and exit. Keep the circuit and Drive stable while auditioning the timing; changing texture, level and arrangement at once makes the musical reason for the layer harder to judge.
Mix is a musical balance, not a linear arithmetic promise
The blend accounts for correlation between the paths. Treat its position as an audible balance rather than assuming halfway means a particular summed level. Recheck Output after any substantial Drive, Tone or Mix adjustment.
Before committing, compare a full verse or chorus and then a sparse section. Keep the setting when it supplies a useful identity while preserving the performance's dynamics and register. If it only wins during a loud solo audition, the arrangement may need less colour.
Useful references
Official documentation for the technical details mentioned above.