Check the low end in context
Give bass and kick clear musical roles before making large low-frequency changes.
Read the noteTHE FAT BERRY DSP BLOG
Practical recording, mixing, mastering, and sound-design studio notes written by Rory Browne. Each note focuses on one Fat Berry DSP instrument or effect, with practical routing, source choices and creative workflows. Treat suggested settings as starting points for your own material.
Follow the RSS feed ↗Give bass and kick clear musical roles before making large low-frequency changes.
Read the noteUse faders and arrangement context to identify the problem before choosing a processor.
Read the noteA small level difference can distract from the change you intended to hear.
Read the noteUse Shusssh on an individual vocal to control distracting sibilance while keeping the words and the singer's delivery clear.
Read the noteUse tape speed, formula and operating level to shape a drum group, a sustained instrument or a complete mix with a clear purpose.
Read the noteChoose a limiter engine around the material, then balance gain, ceiling and recovery against the musical impact you want to preserve.
Read the noteUse attack, release and detector filtering to give drums, keys or a mix group a deliberate dynamic shape.
Read the noteUse five saturation characters to develop bass, drums and texture layers, with Tone and Mix shaping how the colour joins the source.
Read the noteUse Effect and Curve to make bass, drums or an electronic layer feel more present, then compare the musical envelope at matched level.
Read the noteUse the valve path and its focused parallel return to add body, edge or movement while keeping the instrument's role clear.
Read the noteUse Juice's three Burn controls and character sections to shape drums, bass and keys, keeping Flow distinct from a wet/dry blend.
Read the noteCompare three summing-circuit engines on drums, keys or a complete mix, with Drive and Transformer doing distinct colour work.
Read the noteUse Ape Tape on drums or sustained instruments by choosing speed, tone and movement before balancing its processed return.
Read the noteUse Berry Console's fixed channel-strip order to solve spill, tonal balance and dynamics on drums, vocals or rhythmic instruments.
Read the noteCompare Lunch Box's compressor engines on a picked instrument or a drum layer, using detector controls and Mix for different musical jobs.
Read the noteUse Band Practice's static bands and channel choices to shape bass, vocals, guitars or stereo groups with a clear listening reference.
Read the noteUse Attack and Sustain to reshape drums, picked bass or rhythmic guitar without inventing extra threshold and timing controls.
Read the noteUse Gain, Character, Transient and Clip to shape a dense drum-led mix or an electronic group before its final true-peak ceiling.
Read the noteUse Fandango's two pitch voices, two delays and patch routing to build doubles, harmonies and answering textures.
Read the noteUse Loop, MultiHead or Studio delay with routing, pitch behaviour and ducking chosen around the instrument and the gaps in its phrase.
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