Mixing4 min readBy Rory Browne
Control level through the actual signal path. Clip gain changes what reaches inserts; processor input can change an operating point; output trim supports comparison; the fader sets track balance. Host routing and pre/post-fader sends matter.
Read the guide ↗Dynamics4 min readBy Rory Browne
Compression changes the level envelope. If a drum loses useful attack, compare less intervention or another timing response at matched loudness. Detector, knee, timing design and the source matter; the same knob value need not behave alike in two compressors.
Read the guide ↗Saturation4 min readBy Rory Browne
Saturation changes a signal nonlinearly. A circuit name suggests a design family, not a guaranteed harmonic balance or musical result. Keep a phrase fixed, compensate output and choose the smallest useful change in the full arrangement.
Read the guide ↗Instruments4 min readBy Rory Browne
Build programmed drums from purposeful sound, placement, dynamics and note endings. Start with the song pulse, then add detail where it helps the phrase. Check the actual instrument's note and velocity mapping rather than assuming all drum tools behave alike.
Read the guide ↗Space4 min readBy Rory Browne
A delay throw sends a selected event into a repeat path. Fit timing to the song, control feedback and shape the return where needed. Automating a send differs from changing delay input or wet mix; choose the route that preserves the intended tail.
Read the guide ↗Setup6 min readBy Rory Browne
Claim the free licences, install a published release your host can load, and make a small bass-and-chord arrangement. Add effects for named jobs. Free Pickings contains different instruments and processors, not fourteen versions of one effect.
Read the guide ↗Saturation4 min readBy Rory Browne
Choose between tonal correction, repeats and tape colour using the tools' actual functions.
Read the guide ↗Saturation4 min readBy Rory Browne
Compare a focused tape insert with a tape engine before a mastering rack.
Read the guide ↗Vocals4 min readBy Rory Browne
Choose how to control sibilance without confusing static EQ with an adaptive processor.
Read the guide ↗Mastering4 min readBy Rory Browne
Evaluate audible reduction, ceiling control and the delivered file rather than an unsupported league table.
Read the guide ↗Setup4 min readBy Rory Browne
Check host format, operating system and published installer before downloading a plug-in.
Read the guide ↗Setup4 min readBy Rory Browne
Choose instruments and effects for Ableton Live 12 by session role. Compare product details, then follow the Ableton setup guide for installation.
Read the guide ↗Setup4 min readBy Rory Browne
Choose synths and effects for Logic Pro 11 by session role. Check Audio Unit installer availability, then follow the Logic setup guide.
Read the guide ↗Mixing4 min readBy Rory Browne
Choose a compact path or separate stages without assuming a CPU or sound-quality winner.
Read the guide ↗Instruments4 min readBy Rory Browne
Choose free drums, a synth and supporting effects by their actual musical roles.
Read the guide ↗Sound design4 min readBy Rory Browne
An explanation of filtering and practical comparison. Unsupported laboratory and listening-panel figures have been removed.
Read the guide ↗Saturation8 min readBy Rory Browne
What tape saturation actually does to a signal — low-end weight, softened transients, eaten headroom — and how speed, bias and placement decide whether it reads as warmth or mud.
Read the guide ↗Space7 min readBy Rory Browne
Three reverb families, three physical behaviours. How spring drip, plate density and church distance actually differ, and how to pick by the space your song imagines.
Read the guide ↗Mastering7 min readBy Rory Browne
Why a mix that peaks at -0.3 dB can still clip a phone, what true-peak detection does about it, and how loudness, balance and the limiter divide the work for streaming delivery.
Read the guide ↗Setup7 min readBy Rory Browne
Where each format lives on Windows and Mac, why a DAW sometimes cannot see a fresh install, and the five-minute routine that fixes most missing-plug-in problems.
Read the guide ↗Vocals7 min readBy Rory Browne
Sibilance control for individual vocal tracks: balance first, restrained de-essing next, then hand edits for the remaining distracting consonants.
Read the guide ↗Sound design8 min readBy Rory Browne
What a wavetable actually is, how scanning it makes movement, and how to cast one synth across a whole track without the parts fighting: registers first, modulation with a job.
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